local L0_1, L1_1
L0_1 = {}
L0_1.EQUIP_SLOT_NONE = 0
L0_1.EQUIP_SLOT_WEAPON = 1
L0_1.EQUIP_SLOT_BRACER = 2
L0_1.EQUIP_SLOT_DRESS = 3
L0_1.EQUIP_SLOT_SHOES = 4
L0_1.EQUIP_SLOT_RING = 5
L0_1.EQUIP_SLOT_NECKLACE = 6
EquipSlotType = L0_1
L0_1 = {}
L0_1.AFFIX_NONE = 0
L0_1.AFFIX_ADD_ATTACK = 1
L0_1.AFFIX_ADD_ATTACK_PERCENT = 2
L0_1.AFFIX_ADD_DEFENSE = 3
L0_1.AFFIX_ADD_DEFENSE_PERCENT = 4
L0_1.AFFIX_ADD_MAX_HP = 5
L0_1.AFFIX_ADD_MAX_HP_PERCENT = 6
L0_1.AFFIX_ADD_MAX_STAMINA = 7
L0_1.AFFIX_ADD_MAX_STAMINA_PERCENT = 8
L0_1.AFFIX_ADD_STRIKE_PERCENT = 9
L0_1.AFFIX_ADD_ANTI_STRIKE_PERCENT = 10
L0_1.AFFIX_ADD_STRIKE_HURT_PERCENT = 11
L0_1.AFFIX_ADD_NO_PROP_HURT_PERCENT = 12
L0_1.AFFIX_SUB_NO_PROP_HURT_PERCENT = 13
L0_1.AFFIX_ADD_FIRE_HURT_PERCENT = 14
L0_1.AFFIX_SUB_FIRE_HURT_PERCENT = 15
L0_1.AFFIX_ADD_WATER_HURT_PERCENT = 16
L0_1.AFFIX_SUB_WATER_HURT_PERCENT = 17
L0_1.AFFIX_ADD_GRASS_HURT_PERCENT = 18
L0_1.AFFIX_SUB_GRASS_HURT_PERCENT = 19
L0_1.AFFIX_ADD_ELEC_HURT_PERCENT = 20
L0_1.AFFIX_SUB_ELEC_HURT_PERCENT = 21
L0_1.AFFIX_ADD_WIND_HURT_PERCENT = 22
L0_1.AFFIX_SUB_WIND_HURT_PERCENT = 23
L0_1.AFFIX_SUB_SKILL_CD_PERCENT = 24
L0_1.AFFIX_HP_RECOVER_PER_SECOND = 25
L0_1.AFFIX_ADD_SPEED_PERCENT = 26
AffixEffect = L0_1
